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What is an Object?
Objects used in programming are a bit like objects in the real world. Physical objects have two characteristics: the state they are in (i.e., their properties or attributes) and the behaviors they can perform.
Consider a CD player. Its state may consist of things like:
Title of CD currently loaded
Track number
Volume setting
Playing/Paused/Stopped
Likewise, its behaviors may include:
Load a CD
Skip forward
Skip backward
Change volume
Play/Pause/Stop
Pictorially this could be represented as follows:
More...
Objects used in programming are a bit like objects in the real world. Physical objects have two characteristics: the state they are in (i.e., their properties or attributes) and the behaviors they can perform.
Consider a CD player. Its state may consist of things like:
Title of CD currently loaded
Track number
Volume setting
Playing/Paused/Stopped
Likewise, its behaviors may include:
Load a CD
Skip forward
Skip backward
Change volume
Play/Pause/Stop
Pictorially this could be represented as follows:
More...
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