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The tutorial is a five part C programming tutorial which covers VGA
basics, Primitive Shapes & Lines, Bitmaps & Palette
Manipulation, Mouse Support & Animation and Double Buffering, Page
Flipping, & Unchained Mode. This tutorial covers many topics in VGA
programming in the C programming language. Tutorial assumes that the
programmers have a comprehensive understanding of C and should also have
a familiarity with DOS and BIOS function calls and interrupts.
Knowledge of trigonometry and geometry would also be helpful.
All the code in this tutorial was complied using Borland C/C++ 3.1 and DJGPP 2.0. The code was made to be as portable as possible, sticking close to the ANSI C standard, except for the DOS function calls and direct memory access. The programs should compile without a problem with the DOS 16-bit compilers Microsoft C (not Visual C++), Turbo C, and Borland C. For other compilers, see the Troubleshooting page. more...
All the code in this tutorial was complied using Borland C/C++ 3.1 and DJGPP 2.0. The code was made to be as portable as possible, sticking close to the ANSI C standard, except for the DOS function calls and direct memory access. The programs should compile without a problem with the DOS 16-bit compilers Microsoft C (not Visual C++), Turbo C, and Borland C. For other compilers, see the Troubleshooting page. more...




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