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OpenGL vs. DirectX: A Comparison

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The competition between OpenGL and DirectX is possibly as well known as the wars waged between AMD and Intel enthusiasts. This topic has sparked the fires of many flame wars throughout the years, and I don't anticipate that changing anytime soon. I won't preach why I prefer OpenGL over DirectX, but rather lay out the facts and let you make that decision. So let's dive in!
Perhaps the most obvious difference is that DirectX, as opposed to OpenGL, is more than just a graphics API. DirectX contains tools to deal with such components of a game as sound, music, input, networking, and multimedia. On the other hand, OpenGL is strictly a graphics API. So what aspect of OpenGL sets it apart from the DirectX graphics component?  more...

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