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Each design pattern describes a problem which occurs over and over
again in our environment, and then describes the core of the solution to
that problem, in such a way that you can use this solution a million
times over, without ever doing it the same way twice. This tutorial is
for a programmer who is learning to develop enterprise applications in
Java. This tutorial discusses some of the most frequently occurring
problems while creating enterprise applications and then it provides the
solutions of those problems. These problems and their solutions are
called the design patterns. Following are the contents of this tutorial.
Contents
- Lecture 1 – Singleton Design Pattern
- Lecture 2 – Observer Design Pattern
- Lecture 3 – Strategy Design Pattern
- Lecture 4 – Null Object Design Pattern
- Lecture 5 – Factory Design Pattern
- Lecture 6 – Prototype Design Pattern
- Lecture 7 – Abstract Factory Design Pattern
- Lecture 8 – GRASP Design Patterns
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